using UnityEngine;
using UnityEditor;
using System.Collections;

//TODO Cool Editor Script
[CustomEditor(typeof(ToolScript))]
public class CustomInspectorScript : Editor {

	public override void OnInspectorGUI()
	{
		var rect = EditorGUILayout.BeginHorizontal();
		if(GUI.Button (rect,""))
		{
			
		}
		EditorGUILayout.LabelField("Variables");
		
		EditorGUILayout.EndHorizontal();
	}
	
}
